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INI File | 1998-12-15 | 6.9 KB | 386 lines |
- [CoicebfpAnimLoops]
- classType=KQAnimLoopList
-
- ;==This file was created with anmTool. Do not EVER EVER EVER edit by hand!==
-
- checkedRoundingBug=1
- nMovement=47
- Movement0=attack
- Movement1=away
- Movement2=back
- Movement3=backJump
- Movement4=backjumpend
- Movement5=backjumphold
- Movement6=crash
- Movement7=die
- Movement8=fallback
- Movement9=fallfwd
- Movement10=jump
- Movement11=JumpEnd
- Movement12=JumpHold
- Movement13=left
- Movement14=magicReact
- Movement15=out
- Movement16=pullunder
- Movement17=react
- Movement18=reactback
- Movement19=right
- Movement20=run
- Movement21=runJump
- Movement22=runjumphold
- Movement23=slam
- Movement24=stop
- Movement25=walk
- Movement26=waterrun
- Movement27=waterwalk
- Movement28=badie
- Movement29=teleportdown
- Movement30=teleportup
- Movement31=jumprun
- Movement32=jumpstop
- Movement33=runstopleft
- Movement34=runstopright
- Movement35=runwaterrun
- Movement36=stoprun
- Movement37=stoprunstop
- Movement38=stopwalk
- Movement39=stopwalkstop
- Movement40=stopwaterrun
- Movement41=stopwaterwalk
- Movement42=walkstopleft
- Movement43=walkstopright
- Movement44=walkwaterwalk
- Movement45=waterrunrun
- Movement46=waterwalkwalk
-
- nRequiredLoops=28
- nSpecificLoops=3
- nTransitionLoops=16
-
- ;Required Animations-------------------------------------------------------
- [movement0]
- frames0=13
- loop=Fp_5xatk.kqs Fp_5xatk 0.000000 1.0 0 0
- nCue=4
- cue0=0.000000 interruptable 1
- cue1=0.000000 playsound crossbow.aud
- cue2=0.076923 interruptable 0
- cue3=0.153846 do
- nTransition=0
-
- [movement1]
- frames1=20
- loop=Fp_5xsth.kqs Fp_5xsth 0.000000 1.0 0 0
- nCue=1
- cue0=0.200000 playsound weapon.aud
- nTransition=0
-
- [movement2]
- frames2=18
- loop=Fp_5xwlk.kqs Fp_5xwlk 0.000000 -1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement3]
- frames3=21
- loop=Fp_5xbjp.kqs Fp_5xbjp 0.000000 1.0 0 0
- nCue=1
- cue0=0.190476 playsound jump.aud
- nTransition=0
-
- [movement4]
- frames4=10
- loop=fp_5xbst.KQS fp_5xbst 0.000000 1.0 0 0
- nCue=2
- cue0=0.500000 footstep
- cue1=0.700000 footstep
- nTransition=0
-
- [movement5]
- frames5=3
- loop=fp_5xbhd.KQS fp_5xbhd 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement6]
- frames6=16
- loop=fp_5xcsh.KQS fp_5xcsh 0.000000 1.0 0 0
- nCue=3
- cue0=0.000000 playsound crash.aud
- cue1=0.250000 footstep
- cue2=0.437500 footstep
- nTransition=0
-
- [movement7]
- frames7=31
- loop=Fp_5xstp.kqs Fp_5xstp 0.000000 1.0 1 1
- nCue=1
- cue0=0.000000 playsound Conrdies.aud
- nTransition=0
-
- [movement8]
- frames8=31
- loop=Fp_5xstp.kqs Fp_5xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement9]
- frames9=31
- loop=Fp_5xstp.kqs Fp_5xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement10]
- frames10=19
- loop=Fp_5xjmp.kqs Fp_5xjmp 0.000000 1.0 0 0
- nCue=1
- cue0=0.526316 playsound jump.aud
- nTransition=0
-
- [movement11]
- frames11=7
- loop=fp_5xjst.kqs fp_5xjst 0.000000 1.0 0 0
- nCue=2
- cue0=0.428571 footstep
- cue1=0.714286 footstep
- nTransition=0
-
- [movement12]
- frames12=3
- loop=fp_5xjhd.KQS fp_5xjhd 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement13]
- frames13=8
- loop=fp_5xpiv.KQS fp_5xpiv 0.000000 1.0 1 1
- nCue=1
- cue0=0.250000 footstep
- nTransition=0
-
- [movement14]
- frames14=46
- loop=fp_5xwpr.KQS fp_5xwpr 0.000000 1.0 0 0
- nCue=3
- cue0=0.000000 playsound magicrct.aud
- cue1=0.065217 footstep
- cue2=0.086957 footstep
- nTransition=0
-
- [movement15]
- frames15=20
- loop=Fp_5xdrw.kqs Fp_5xdrw 0.000000 1.0 0 0
- nCue=1
- cue0=0.050000 playsound weapon.aud
- nTransition=0
-
- [movement16]
- frames16=13
- loop=fp_5xrct.KQS fp_5xrct 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound Under.aud
- nTransition=0
-
- [movement17]
- frames17=13
- loop=fp_5xrct.KQS fp_5xrct 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrouch.aud
- nTransition=0
-
- [movement18]
- frames18=30
- loop=fp_5xrbk.KQS fp_5xrbk 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrowbk.aud
- nTransition=0
-
- [movement19]
- frames19=8
- loop=fp_5xpiv.KQS fp_5xpiv 0.000000 1.0 1 1
- nCue=1
- cue0=0.250000 footstep
- nTransition=0
-
- [movement20]
- frames20=15
- loop=Fp_5xrun.kqs Fp_5xrun 0.000000 1.0 1 1
- nCue=2
- cue0=0.866667 footstep
- cue1=0.533333 footstep
- nTransition=0
-
- [movement21]
- frames21=16
- loop=Fp_5xrjp.kqs Fp_5xrjp 0.000000 1.0 0 0
- nCue=3
- cue0=0.250000 footstep
- cue1=0.250000 playsound jump.aud
- cue2=0.312500 footstep
- nTransition=0
-
- [movement22]
- frames22=3
- loop=fp_5xrhd.KQS fp_5xrhd 0.000000 1.0 1 1
- nCue=0
- nTransition=2
- transition0=-1 run 0.000000 jumprun
- ;toFrames0=15
- transition1=-1 stop 0.000000 jumpstop
- ;toFrames1=31
-
- [movement23]
- frames23=31
- loop=Fp_5xstp.kqs Fp_5xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement24]
- frames24=31
- loop=Fp_5xstp.kqs Fp_5xstp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement25]
- frames25=18
- loop=Fp_5xwlk.kqs Fp_5xwlk 0.000000 1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement26]
- frames26=15
- loop=fp_5xsrn.KQS fp_5xsrn 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.466667 footstep
- nTransition=0
-
- [movement27]
- frames27=20
- loop=fp_5xswk.KQS fp_5xswk 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.500000 footstep
- nTransition=0
-
- ;Specific Animations-------------------------------------------------------
- [movement28]
- frames28=201
- loop=icebadie.KQS icebadie 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement29]
- frames29=21
- loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement30]
- frames30=22
- loop=c_xport.kqs c_xport 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- ;Transition Animations-----------------------------------------------------
- [movement31]
- frames31=5
- loop=fp_5xrst.KQS fp_5xrst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement32]
- frames32=5
- loop=fp_5xrst.KQS fp_5xrst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement33]
- frames33=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement34]
- frames34=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement35]
- frames35=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement36]
- frames36=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement37]
- frames37=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement38]
- frames38=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement39]
- frames39=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement40]
- frames40=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement41]
- frames41=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement42]
- frames42=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement43]
- frames43=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement44]
- frames44=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement45]
- frames45=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement46]
- frames46=1
- loop=Fp_5xst1.kqs Fp_5xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
-